Transient Nexus

Window film, Mixed media, Video


“This place may be heaven, or it may be hell.”
“I want to build a psychological clinic or a church, because countless times I've longed for such solace.”

— SanHe God, Sister Hong

From SanHe Gods spending nights at internet cafes to Sister Hong live streaming in the lobby using the fast internet connection. Gentrification continues to shrink the recreational spaces for migrant workers, leaving only a few internet cafes as sanctuaries for them to escape from reality. In this digital realm, online gaming emerges as the gateway for players to transcend mundane cycles of physical toil, liberating them in the ethereal expanse of virtual adventures. Yet, for the female migrant workers, their weary hearts find scant refuge beyond the confines of rented dwellings and crowded dormitories, leaving scarce spaces to cradle and embrace the emotional fatigue that ensues after a day's laborious work.

In Transient Nexus, gentrification weaves a network of diverse internet speeds across regions. Migrant workers seek respite in the sole nearby internet cafe, where a secluded room awaits. Behind an unopenable window and a solitary chair lies a portal for those craving high-speed connectivity beyond gaming. Here, they find solace, their souls intertwined with an ethereal realm. Transient Nexus unveils a tapestry of longing and resilience, inviting contemplation on the interplay between transience and connectivity. Through immersive installations, we celebrate the beauty of fleeting connections and the profound solace found within the confines of this otherworldly chamber.


Supported by Salwa Foundation during Internet Café Art Residency
Photography by Giovanni Salice



Anisible

Video, Installation


Ansible departs from the global roll-out of the 5G infrastructure to explore the disconnect between the speed of telecommunications and the human act of communication. The 3-channel video and installation unfold in the form of a conversation between the fictional characters meeting for the first time on an internet video chatroom, each from their own corners of the world. The work explores these themes not only within the finished piece itself, but also in the documentation of the creation process: over the course of several months, the artists left improvised scripted voice messages on each other’s phones, each in their own native language.

Collaborated with Alexander Walmsley and Yedam Ann
Supported by IMPAKT(NL), Transmediale(DE), Werktank(BE)



Sug^r-St○ne-The M☍n

Video


The audio is a piece of sound of my friend talking nonsense after we were on our way back from a music festival. The interconnection among stone, the moon, sugar, and the body is poetic in a whimsical way. A.I. translates her words into generative animations between nonsense and sense. We start to feel, associate, connect and understand how she perceives correlation with surreal and psychedelic visual supplements.



The State of The Migrant

Fictional Film


In the near future, wars have devastated civilization on Earth, eradicating the concepts of countries and national borders. The remaining human beings are left without a fixed place to live. In this post-apocalyptic time, an anonymous young girl decides to adopt a nomadic lifestyle, striving to survive day after day.

The State of The Migrant is a fictional film that reframes my personal experience of being a migrant. Mobility becomes the hope for an improved life, yet intermittent movements constantly disrupt the life that was just beginning to take shape. Leaving behind an address, a city, or a country without a clear understanding of the reasons why. From the outside, it may appear that the train of life keeps moving, but it is heading towards a destination called hopelessness.


Zeng Sixin (Director)
Liu Xiaojun (Cinematograhper)
Huang Xinqiao (Protagonist)
Shen Chengyi, Liu Xiaojun, Scienthya Elona, Wang Jingjing (Camera Operator)
Matteo Pirolo (Poster Design)


Thesis PDF



A Visitor’s Note

Speculative video


A future visitor (A glass spinning top) travels through the time of 50°49'13.1"N 5°41'31.7”E, a place that used to be a cement factory (ENCI), a natural reserve and will develop an independent economic model in the future.

The idea centered on "Human-oriented decision making”. A collection of B&W photographs of the past, video footage about the present, and a future plan generated by AI, are reflected through the glass spinning top.


2023 Screening ‘Glued & Screwed’, curated by WYSIWYG with Dürst Britt & Mayhew, Filmhuis, Den Haag (NL)





Round_Retangle TableTalk

Zine


Round-Rectangle-Table talk is a zine about introducing Asian dining cultures in The Netherlands. It consists of 5 interviews of Asians living in The Netherlands. They share experiences about their struggles, problems, Asian food, and how they introduce their culture to foreigners around them through conversation on a dining table.

RISO printing 100*180 mm
Uncoated paper 100gsm

Collaborated with Scienthya Elona
Link_Non Native Native Fair





A Famous Quote from A Corner

Video


During the pandemic, everyone was stuck in space 24/7. Besides looking outside the window, I finally paid some attention to the corners.

No one will pay attention to corners, they are the intersection of lines, the furthest point of spaces. I collected quotes from movies I watched during quarantine, and gave a quote to every corner I encountered. Corners are speaking out loud the most well-known quotes and shined as the main character eventually.



Pain In The Ass, the Great Firewall

Publication, Typography, Webgame


The Great Firewall of China (GFW) is the combination of legislative actions and technologies enforced by the People's Republic of China to regulate the Internet domestically. Its role in Internet censorship in China is to block access to selected foreign websites and to slow down cross-border internet traffic.

Pain In The Ass, the Great Firewall is a research project about censorship in China and digging out the hidden world with playful and sarcastic approaches like typography, publication and webgame.





Let’s break the wall is a match-making browser game reflecting the research content in a temporary and visible way. 




Am I Recycled?

Publication





A Though About Wars in One Day

Publication



We Are There & Here   

Zine


We Are There and Here carries the research of Homesick Restaurant that is a workshop focused not only on food but the whole journey of food experience to address the loneliness among international residents in the Netherlands to bring in the home feeling in any unfamiliar environment throughout the shared moment of cooking and story-telling.


Comissioned by Lu Lin

Distributed by Jesse Presse





Not So Far From Around Us

Visual identity


Not So Far From Around Us is a one day exhibition of the works produced by students from the Master Institute of Visual Cultures (of Avans Hogeschool / St. Joost School of Fine Art and Design). The collection of films and audio-narratives create an immersive space for observations on the ubiquity of actions and objects in our lives, shedding light on the points of view and creative restrictions of the creators.

Link_NOT SO FAR FROM AROUND US_V2 Lab for the Unstable Media



The Future
A experimental short film series by MIVC


The theme of film series from MIVC is called The Future in 2021.


Title and Motion Design for
Eye Research Lab in Eye Filmmuseum

Eye Research Labs provide scope for a new generation of curators and artists to hone their skills. Students from different art academies and universities are asked to put together a programme featuring their own work and films from Eye’s collection. Research Labs do not follow a strict format and often result in a cultural crossover between film and other art forms.




Midsummer night dessert

Illustration




WhiteCutChickenTypeface (WIP)
€18
Trial or licensing available on demand via zengsixinn@gmail.com





REEMIX Studio


Branding



Coconut Inside Chicken


Branding



Environmental Dreamer Festival
Graphite Pencil D&AD 2020


Visual Identity



How to Fully Know About a Cow

Editorial Design



Haunted


Editorial Design


Visual ephemera


Poster




Sixin Zeng is an artist and designer based in den Haag.

Various media such as video, publication, sculpture, and other visual ephemera are in her practice functionally to share and narrate stories that are extracted from facts of real life and blended with fiction. Her often-participatory works are driven by intrinsic considerations of the fragments of life she experienced and scraps that received from other living beings, anonymous objects, and environments, primarily leading her to the themes of migration, diaspora, feminism, and topics hovering on top of the intersection, which influence her most as an individual.


    ︎︎︎︎︎︎
︎︎︎


zengsixinn@gmail.com
+31 (0)6 87 34 54 05
Instagram



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